HERO: CORRUPTER


Uses mana and 1 shadow shard.

Wear: cloth

SPECS

Spirit Guide

Shadow Lord

Soul Guide

TALENTS

T1
Guided: Pain
When you are crit you gain 10% movement speed. Stacks 2 times.

Guided: Death
When you kill an enemy you gain 5% movement speed. Stacks 5 times.

Guided: Knowladge
When you crit you gain 2% movement speed. Stacks 10 times.

T2
Look of Pain
When you deal a crit you gain an absorb shield for 25% of the damage.

Look of Death
When you deal a crit you are healed for 20% of the damage.

Look of Knowladge
When you deal a crit or are crit you absorb 5% and are heal for 5% of the damage.

T3
Breathe: Pain
You damage an enemy within 15yards of your enemy target for 25% of the damage you deal.

Breathe: Death
When you deal a killing blow, an enemy within 15yards of the target is dealt 50% of the damage and 100% of the over kill.

Breathe: Knowladge
You reflect 10% of all damage you take.

T4
Trail: Pain
When you are hit by a melee strike you move 15% faster for 5seconds.

Trail: Death
When you are healed you move 15% faster for 5seconds.

Trail: Knowladge
When you are hit by a spell you move 15% faster for 5seconds.

T5
Retwist: Pain
When you deal a critical strike you refresh the durration of your Twist Pain on the target.

Retwist: Death
When you deal a critical strike you refresh the durration of your Twist Death on the target.

Retwist: Knowladge
When you deal a critical strike you refresh the durration of your Twist Knowladge on the target.

T6
Reason: Pain
When you are hit by critical damage you refresh the durration of your Expire Pain.

Reason: Death
When you are hit by critical damage you refresh the durration of your Expire Death.

Reason: Knowladge
When you are hit by critical damage you refresh the durration of your Expire Magic.

T7
Skeleton Warrior *G*
Summon a skeleton warrior that deals 15% of the damage you do to the target as physical damage.

Skeleton Wizzard *G*
Summon a skeleton wizard that deals 15% of the damage you do  the target as magic damage.

Skeleton Witch *G*
Summon a skeleton witch that heals you for 5% of the damage you do to the target.

ABILITYS
ALL

Inevitable Fate *1*
10sec CD 5% mana.
Deal damage equal to 5% of the enemys total and 50% current health. Only works on enemies bellow 15% health.

Spead Fate *2*
15sec CD 10% mana + Shard
Spread fate to enemy targets in 15yards of effected targets.

Cast Fate *3*
2sec Cast. 10% mana + Shard.
Deals 250% spell damage to the enemy and 50% of that damage over 10sec.

Decide Fate *4*
5sec CD 5% mana.
Deal 200% spell damage to the enemy.
Crit Generates Shard.

Twist of Pain *s1*
30sec CD 5% mana. 40yard Range.
Reduces the physical damage the target does by 25% for 5seconds.

Emphisize Fate *s2*
10sec CD 10% mana + Shard. 40yard range.
Deals 75% arcane 75% shadow damage over 5sec and 50% of that as spell damage over 5sec afterwards.

Twist of Knowladge *s3*
30sec CD 5% mana. 40yard Range.
Reduces the magic damage the target does by 25% for 5seconds.

Twist Resource *s4*
30sec CD 5%mana.
Increases your mana pool and mana regeneration by 100% for 10seconds.

Aspire Shadows *Q*
1min CD
Increases your damage by 50% and causes 50% of the damage you do as shadow damage for 10seconds.

Forge Shadows *W*
20sec CD 10% mana.
Deals magic damage to enemies effected by your Shadow Soak for 5% of thier total and current health.

Cring *F*
45sec CD 5% mana 40yard range.
Silence the target for 4seconds. If they attempt to cast for 1second after they are interrupted for 1second.

Shadow Soak *S*
10sec CD 5% mana. 35yard Range.
Slow the enemy by 50% for 5seconds.

Remain *r*
15% mana.
Restore 2% total and current health and mana.

Shadow Flood *E*
5sec CD 5% mana 35yard Range.
Spread your Shadow Soak to enemies in a 15yard range of effected enemies and refreshing it's duration.

Expire *Z*
10sec CD 5% mana.
You become invisible for 2 seconds.

Expire Pain *X*
2min CD 5% mana.
You take 50% less physical damage for 5seconds.

Expire Knowladge *C*
2min CD 5% mana.
You take 50%less magic damage for 5sec.

Expire Death *v*
3min CD 5% mana.
You take 50% less damage for 5seconds.

Draft
(Passive)
Increases haste by 10% for 5sec when stuck by magic damage.

Gust
(Passive)
Increases stamina by 10% for 5sec when you take critical damage.

Gale
(Passive)
Increases health by 10% for 5sec when you crit.

SPIRIT GUIDE

Mastery: Guide Spirit
You have a @% chance to fear the attacker for @sec when struck by spells.

SHADOW LORD

Mastery: Guide Shadow
Increases shadow damage done by @%.

SOUL GUIDE

Mastery: Guide Soul
You have a @% chance to fear the attacker for @sec when struck by magic damage.

GLYPHS

Glyph of Remain
Increases total and current health restoration by 1%.

Glyph of Expire 
Increases the durration of your expire by 1sec and when you are criticly hit you refresh its durration.

HYBRID: BATTLE MAGE

1spec.
Resource: Mana
Wears: Cloth
Mastery: Increases agility and spell power by 1/2@%.

TALENTS

T1
Project Bullet
5% mana. 40yard range.
Project a magic bullet at the target dealing 150% magic and physical damage. Causes 50% of the total damage as fire damage over 5sec.
Replaces: Project Arrow

Project Axe 
Project a conjured magic axe at the target dealing 125% magic and physical damage and causing the target to bleed for 100% of the damage over 5sec.
Damage over time crits have a 10% chance to repeat the attack.

Project Power *3*
Channelled 7%mana 25yard range.
Project power onto the target dealing 150% magic damage every 1sec for 3sec.
Usable while moving.

T2
Tap
Reduces the cooldown if your Tap spells by 10seconds.

Palm
Reduces the cooldown of your Magic Palm by 5seconds.

Forcefield
Increases the durration of your Forcefield by 5seconds.

T3
Absolute: Protection
Increases the absorb amount of Absolute to 100%

Absolute: Timing
Reduces the cooldown and increases the durration of Absolute by 10sec.

Absolute: Revenge
Attackers suffer 100% of the damage they deal to you while Absolute us active.

ABILITIES

Devised Death *1*
Deal damage equal to 5% of the enemies total health.
Only usable on targets below 5%.

Project Sword *2*
7% mana. 25yard range.
Project a conjured magic sword at the target dealing 100% magic damage as physical damage.
Crits cause a repeat attack.

Project Magic *3*
Channel 10%mana 25yard range.
Project magic on the target dealing 50% magic damage every .2sec for 1sec. Crits stun the target for 1sec. No deminish.
Usable while moving.

Project Arrow *4*
5% mana. 40yard range.
Project a magic arrow at the target dealing 235% magic damage as physical damage. Heals you for 1% of the damage.

Project Dirk *5*
8% mana. 20yard Range.
Project a magic dirk at the enemy target dealing 150% magic damage as physical damage. Crits cause you to gain 5% movement speed for 5sec. Effect stacks 5x.

Sort Time *s1*
30sec CD.
Increases the durration of all harmful effects on the target by 5sec.

Calviry *s2*
30sec CD. 20yard Range.
Project all of your projectble weapon attacks at the enemy target.

Magic Palm *s3*
15sec CD. 30yard range.
Interrupt the enemy target.

Suitable *s4*
1min CD. 5%. Mana.
Whenever you take damage you gain 1% of it as mana. Last 25sec.

Invade Intellect *Z*
10sec CD. 8%mana.
Cause the enemy targets attacks to restore mana to you equal to 1% of the damage they do. Only one target can be efffected.

Tap: Body *X*
30sec. CD.
Increases your dodge by 25% for 5sec.

Tap: Mind *C*
1min CD
Reflect the next attack used against you.

Tap: Soul *v*
2min CD.
The next time you take damage your health is increased by 25% of your total and current health for 5sec.

Absolute *A*
1min CD. 5% mana.
Absorb 25% of all damage you take for the next 10sec. 
Usable while stunned.

Steal Speed *S*
20sec CD 5% mana. 35yard Range.
Steal a movement speed increasing effect from the enemy target.

Forcefield *F*
2min CD. 5% mana.
Place a forcefield around you for 5sec. Enemies in melee range are knocked back 5yards. 
Also reflects spells.

Gravitate *G*
10% mana. 10yard Range.
Switch places with the friendly target.

Impose *Q*
1min CD. 10% mana.
Increases your damage by 15% for 15sec.

Wall of Blade *W*
15sec CD 10% mana.
Summon magic weapons that spin around you for 10sec dealing 75% magic damage as physical damage to all enemies in 8yards.

Envelope Mana *E*
30sec CD. 10% mana.
Restore mana equal to 5% of all damage you take. Last 20sec.

Envelope Health *r*
2min CD 5% mana.
Restore health equal to 10% of all damage you take. Last 1min.
If expires or dispelled gain 2% total and current health.

Unrift *T*
2sec Cast. 30sec CD 
Prevent the enemy from all action for 3sec.

NORMAL: NATURALIST

Wear: Leather
SPECS
Mentalist
Uses staff and throws cards.
Resource: Mana & Energy

Chemist
Duel wields 1h and uses science.
Resource: Energy & Rage

Biologist
Uses polarm or staff and reptile forms.
Resource: Mana &.Rage

TALENTS

T1 *mb1*
Nature Tumble
10sec CD
Tumble forward 10yards.

Nature Charge
15sec CD 20yard range.
You charge to your target.

Nature Run
1sec CD
5% mana 5% current health.
Increase your movement speed by 10%. Stacks 5times. Last 5sec.

T2
Location: Lead
When you are hit in the back you gain 15% movement speed for 5seconds.

Location: Motion
When you take critical damage you gain 20% movement speed for 10seconds.

Location: Follow
When you are hit in the front you gain 15% movement speed for 5seconds.

T3
Fatal Wild
Increases damage done to and healing done to targets below 20% by 20%.

Critical Wild
Icreases your critical strike damage by 15%

Deadly Wild
Increases all damage done by 10%

T4
Puddle: Qucksand *E*
35sec CD 5% mana.
Place a 15yard radius puddle at your location slows enemies by 5%. stacks 3 a second. Enemies who reach 10 stacks are immobalized for 5seconds and pulled tward the center.
Last 15seconds

Puddle: Mud *E*
35sec CD 5% mana.
Place a 15yard radius puddle at your location that slows effected enemies by 40%.
Last 15seconds

Puddle:  Reign *E*
35sec CD 5% mana.
Place a 15yard radius puddle at your location that heals allys inside for 25% of the damage they do.
Last 15seconds

T5 (Passive)
Stone: Pulse
When you take damage greater than 10% of your total health you are healed for 25% of the damage.
Can only occur ounce every 15sec.

Stone: Surge
When you take damage greater than 50% of your current health you are healed for 50% of the damage.
Can only occur ounce every 15sec.

Stone: Sense
You are healed for 4% total and current health every 4sec.

T6 (Passive)
Nature's Song of Peace
You are healed for 10% of all damage you take.

Nature's Song of Love
You heal raid members for 15% of damage you deal. (Spread evenly)

Nature's Song of War
Attatcks against you while below 25% are 25% less effective.

T7 (Passive)
Crystal: Blessing
While inside your magnetic field you are healed for 10% of the damage you deal.

Crystal: Warning
While inside your magnetic field you take 25% less damage.

Cryatal: Lesson
While inside your magnetic field enemies who strike you with physical attacks ate knocked back 5yards. (No Diminish)

ABILITYS
ALL

Curve Assault *s1*
30sec CD 10% mana. Melee Range.
Curve the enemy targets assault for 10 seconds. If they deal critical damage they are disarmed for the rest of the durration.

Rain Reign *s2*
10sec CD. 15 (e/e+r/r).
Spread your puddle to enemies in 15yards of effected enemies and increases thier durraltrations by 5sec. (Cannot exceed 15sec.)

Curve Cast *s3*
10sec CD Melee Range.
Interrupt the enemy target preventing them from casting anything from that school of magic for 2seconds. (No Deminish)

Replenishable Resource *s4*
20sec CD
For the next 5 seconds you gain resources equal to 50% of what you use. Then you gain 25% of it again over 5sec.

Repercussions *Q*
3min CD.
For 10seconds whenever you deal a killing blow your other cooldowns are rest.

Kick Dirt *W*
You kick dirt around you dealing 90% weapon damage to enemies in a 15 yard radius.
If you kill an enemy with this ability,all other enemies that were damage by that attack are disoriented for 2second. (No Diminish)

Task Cast *F*
30sec CD 10energy or rage 40yard Range.
For the next 5 seconds whenever the enemy completes a cast they are silenced for 1 second.

Amplified Restore *r*
45sec CD. 50% current health.
You are healed for 150% of all damage you deal and take for 10seconds.

Capture Presence *S*
30sec CD 10% resources.
You capture the presence of the enemy. For 10seconds they do 50% less damage and healing and move 50% slower.

Nature Guide
Passive
Heal raid members for 5% of the damage you deal.

MENTALIST

Magnetic Field *~*
Creates a 20yard radius magnetic field at your location. While inside your cooldowns are cut in half.
Only one can be active at a time.
When in 5yards of the field you are pulled in.

Teleconnect *Z*
1min CD
Connect to the enemies thoughts. Damage they do for 10sec heals your raid members for 100% of the damage. (Split Evenly)

Retain *X*
1minCD 5% mana.
When you take damage you gain extra health and absorbtion shield equal to 20% of the damage. 
Effect Stacks. Last 20sec.

Star Cloak *C*
2min CD 10% mana.
The next time you take damage you become obscure to all attacks for 5sec.

Resolve *V*
2min CD 5% mana.
Become invisible. You can attack but deal 90% less damage. If you deal a crit durring this effect you deal normal damage for 2sec.
Last 10sec.

Forbid *T*
45sec CD 10%. Mana.
Forbid the target from action for 2sec.
If the spell is dispelled they are stunned for 2sec and the dispeller is silenced for 4sec.

Conclude *1*
8sec CD 5%mana
Deals 350% weapon damage.
Resets the cooldown of your Harvest Concept

Refine Deck*2*
20sec CD 5%mana
Usable after you kill a target that yield honor or experience.
Enemies in 15 yards of the target to also take 50% of the damage done by your next concude.
Increases the damage done by your next conclude by 50% and gaurentees it crits.

Harvest Concept *3*
30sec CD 15%mana 40yard Range.
Deals 200%.weapon damage to the enemy.
Usable after your Conclude crits.

Play Hand *4*
5% mana and 15energy. 35yard Range.
Throw a card at the target.
Deal 110% physical and 90% magic damage to the enemy target.
Criticals proc Magic Revolver.

Magic Revolver *5*
50energy 40yard Range
Shoot the enemy with your Magic Revolver dealing 75% phtsical and magic damage. 
Crits cause this to become your auto attack for 5sec.
Crits grant you a free conude reguardless of the enemies health.
Usable after Play Hand criticly strikes.

Elemental Habitat
Passive
You take 1% less damage from all sources.

CHEMIST

Death Gas *1*
10sec CD 15rage.
Lay down a 15yard radius blanket of gas at your location that deals damage equal 10% current health every second to enemies inside bellow 50% health.
Last 15seconds.

Leeching Gas *2*
5sec CD 10rage
Lay down a 15yard radius blanket of gas at your location that steals 1% current health and power every second from effected enemies and spliting it amoungst raid members inside.
Last 10sec.

Stun Gas *3*
10sec CD 5rage
Lay down a 15yard radius blanket of gas at your location that stuns enemies that stay in it for longer than 5second for 3seconds.
Last 5sec.
(No deminist)

Evil Strike *4*
55energy
Strike with both weapons for 200% weapon damage each and stealing 1% current health.
Heals you for 5% of the damage.
Generates 10rage.

Poison Darts *5*
10sec CD 20rage 30yard Range.
Shoot a poison dart at the enemy dealing 90% weapon damage and slowing them by 90% for 1second. If they are more than 10yards away this becomes your auto attack for 5seconds. 
Crits generate 1rage and energy.

Stealth Bomb *Z*
1min CD
You place a blanket of chemicals in the air in a 20yard radius that you and raid members become stealthed under. Entering combat cancels stealth.
Last 10seconds.

Stink Bomb *X*
2min CD
You place a blanket of chemicals in a 20yard radius that grants raid members 35% extra chance to reflect attacks. Reflected attacks heal the targeted friendly for 25% of the intended damage.
Last 20seconds.

Avoidance Bomb *C*
3min CD
You place a blanket of chemicals in the air in a 20yard raidus that increases friendly players avoidences by 5% while inside. Enemies also have a 5% greater chance of missing from outside.
Last 15seconds.

Blur Bomb *v*
4min CD
You place a blanket of chemicals in the air in a 20yard radius that you become invisible under. If an enemy stays in the blur for longer than 2seconds they are silenced for 2seconds.
Last 30seconds.

Seep Through *G*
30sec CD. 5rage and energy.
Appear behind the nearest enemy effected by one of your gasses within 25yards of you.

Tranquilize *T*
40sec CD 10rage and energy. 40yard Range.
Put the enemy target to sleep for 5seconds. Last twice as long on beast.

Spread Gas
Rain Reign also spreads your gas to enemies in a 15yard range of effected enemies and renews thier durration.

Leeched
When you criticly strike an enemy effected by your Leeching Gas you steal 1% total hp.

Chemical Coated Weapons
Passive
Your weapons are coated with deadly chemicals granting attacks a 25% chance  to cause 25% of the damage over 8seconds.

Mastery: Raging Sience
You gain @% of the mana you spend as rage.

Lab Coat
Passive
You take 1% less spell damage.

Scientific Habitat
Passive
You take 1% less nature and arcane damage.

BIOLOGIST

Serpent Form *s~*
You take on the form of a viper serpent. Dealing 10% extra damage as nature damage and healing you for the amount. Increases haste by 1%.
Last until canceled.

Chameleon *Z*
10sec CD 5% mana.
You transform into a chameleons gaining camouflage untill canceled.
Cannot be used in combat.

Slither *X*
15sec CD 5% mana and 5rage.
You shed all roots and snares.

Turtle *C*
1min CD
Avoid harmful spells cast on you in as a turtle in your shell for 5seconds but you are immobalized.

Foliage *v*
30sec CD 1% mana.
You enter lesser invisibility for 5sec the next time you take damage.

Harden Scales *A*
1min CD
Increase your armor by 300% for 10seconds.

Drag Fangs *E*
10sec CD 5% mana.
Drag your fangs for 10seconds slowing enemies in a 8yard range by 50% for 10seconds.
Requires Serpent Form.

Decompose *1*
100% Rage. Melee Range.
Deals 250% weapon damage and 110% of that damage as nature damage.
Only usable on targets below 15%.
Killing blow reset Hiss of Tounges.

Serpent Rip *2*
5sec CD.
5% mana + (Rage). Melee Range.
Causes the enemy target to bleed for 50% of the physical and nature damage they take over 10sec.
Last 10sec.
Only usable after your Hiss of Tounges deals Critical damage.

Hiss of Tounges *3*
25sec CD 100%rage. 10yard Range.
Causes the enemy target to take an extra (1% per rage) of the nature damage they take for the next 5sec over 5sec.

Serpent Strike *4*
Deals 110% weapon damage and 100% of that damage as nature damage.
Generates 5rage.

Spit Venom *5*
8%mana 30yard Range.
Deals 80% weapon damage as nature damage to the enemy target.
Crits reset the durration of your Hiss of Tounges effect on the target.

Mastery: Raging Nature
You gain @% of the mana you spend as health.

Scales
Passive
Increases your armor by 10%.

Wild Style
Passive
Your movement speed is increased by 5%.

Wild Ways
Passive
Increases the range of your melee range spells to 5yards.

Wild Habitat
Passive
You take 1% less physical damage.

GLYPHS

Lifebreather
You heal yourself and raid members in 40yards for 15% of the damage you do and take, but you deal 10% less damage and take 5% more damage.

Amplified Restore
Increases the duration of amplified restore by 5seconds but reduces the effect by 50% and cooldown by 15seconds.

Seeper
Chemist
You appear behind the furthest enemy effected by your gasses in 30yards.