HERO: TITAN


Plate
Source: mana and 2 runes.

SPECS

Lifebender (healer)
Uses Mace and Shield.

Timebender
Uses  Dualwield 1h.

Deathbender
Uses: 2h melee weapon.

TALENTS

T1 (Passive)
Pace: Snare
You cannot be slowed but move move 20% slower.

Pace: Ruthless
You move 10% faster.

Pace: Root
You cannot be rooted but move 20% slower.

T2
Aspect Dragon: Death *N*
1min CD
You summon a dragon of death that assist you in combat by
attacking the victims of your Death Mark with Breath of Death every 5sec.
Breath of Death:
Increases the damage the enemy recieves from spell and physical attacks by 5% for 5sec.

Aspect Dragon: Time *N*
1min CD
You summon a dragon of time that assist you in combat by attacking the victims of your Time Mark with Breath of Time every 5sec.
Breath of Time:
Reduces the healing they recieve by 15% for 5sec.

Aspect Dragon: Life *N*
1min CD
You summon a dragon of life that 
assist you in combat by attacking the victims of your Life Mark with 
Breathing Breath of Life every 5sec on friends in 10yards.
Breath of Life :
Increases the healing they recieve by 10% for 5sec.

T3 (passive)
Tryrant: Reign
When you deal a crit you deal 10% more damage and healing for 10sec.

Tyrant: Terror
When you deal a killing blow you deal 50% more damage and healing for 5sec.

Tyrant: Rule
You are healed for 15% of all critical damage you take.

T4 (Passive)
Rune Knowledge
Increases your runes by 1.

Rune Discovery
Abilitied that generate runes have a 50% chance to generate another.

Rune Recover
Attacks against you have 10% chance to generate a rune.

T5 *s1*
Titan Force
25sec CD. Melee Range
You knock the enemy back 5yards.

Titan Charge
20sec CD. 40yard Range.
You charge the target.

Titan Punch.
40sec CD. 5% mana. Melee Range.
Knock the enemy down for 2sec.

T6 *s3*
Titan Presure
25sec CD. 5% mana.
Prevent the enemy from recieving healing for 1sec.

Titan Presence
1minCD 5% mana.
Silence all enemies in 20yards for 4sec.

Titan Scream
30sec CD 10% mana
Interrupt all enemies in 10yards.

T7 *mb1*
Extend: Flight Club
10sec CD 5% mana.
Increases your movement speed by 45% for 5sec. While active: critical attacks against you spread the effect to friendly players in 20yard.
Cannot occur more than once every 5sec.

Extend: Gluide
15sec CD 5% mana.
Increases your movement speed by 45% for 5sec. While active: critical attacks against you refresh the effect.
Cannot occur more than once every 5sec.

Extend: Soar
15sec CD 5% mana.
Increases your movement speed by 45% for 5sec. While active: critical attacks against you remove movement impared effects on you.
Cannot occur more than once every 5sec.

ABILITIES
ALL

Death Mark *1*
10sec CD 10% mana
You place a Death Mark on the target. If they fall bellow 10% they recieve 100% more damage for 1sec.
When the target dies you generate a rune.

Time Mark *2*
5sec CD 5%. Mana + 1rune.
You place a Time Mark on the target.
If they fall bellow 50% you do 50% more damage for 5sec.

Life Mark *3*
15sec CD 10%. Mana +1rune.
You place a Life Mark on the target.
You are healed for 15% of the damage they do and 15% of the damge done to them for 10sec.

Mortal Mark *4*
10sec CD 15%. Mana +1rune.
You place a Mortal Mark on the target. Dealing 25% weapon damage a second for 15sec.
Crits generate a rune.

Remark *5*
10sec CD 10% mana. 40yard range.
Combine your mark effects on the target into one that last 15sec.
Generates a rune.
Stacks 2x.

Grave Danger *s2*
20secCD 15%mana +all runes.
Consume your marks on the target to deal 50% magic damage per mark, 25% per rune and 0.5% current health per second left on the marks.
You are healed for 5% of all damage or healing done by this ability.

Search Resource *s4*
45secCD 5%mana.
Restores 5% mana when you crit.
Last 15sec

Pain *G*
3min CD. Melee Range. 2runes.
You move all debuffs active on you to the enemy target.

Sacraficial Reset *s5*
10min CD.
The next time you die all your other  cooldowns are reset.

Contend *r*
1min CD. 2runes.
Heals you for 25% of all damage you take for 15sec.

Sunder Path *S*
5%mana
You slow the enemy target enemy by 50% for 5sec. If they move faster than that in the next 5sec they are rooted for 1sec.

Share Marks *E*
25%mana 25yard range.
You spread your Marks to enemies within 10 yards of effected enemy targets.

Fierce Frenzzy *Q*
3min CD. 10% mana.
Increased your haste by 10% and your attacks ignore 10% armor.
Last 30sec.

Consolidate Pain *A*
1min CD
You take 20% less damage for 10sec.

Fence *F*
1min CD.
Increases parry chance by 25% for 10sec.

Forward Sight
(Passive)
Honor and experience kills restore 5% mana.

LIFEBENDER

Bend Life *Z*
5sec CD 10% mana.
The friendly target recieves 10% of all healing you do. Last 10sec.
Stacks 10x.
Usable on multiple targets.

Contend Life *X*
3min CD 10% mana.
You attempt to survive. The next attack that would otherwise kill you heals you for 50% of the damage and restores 5% of your total health.

Corse Magic *C*
2min CD 10%mana + 1rune.
Reduces spell damage taken by 50% for 10sec.

Corse Physical *v*
2min CD 10%mana +1rune.
Reduces physical damage taken by 50% for 10sec.

Gifted Life
(Passive)
Your Marks, Share Marks and Grave Danger can now be used on friendly players granting a beneficial version of the same spell and can be shared to friendly players.

Gifted Resource.
Passive
When you do over healing you gain 1% of it as mana.

Shared Frenzzy
(Passive)
Your Fierce Frenzy is shared to friendly players in 20yards.

Immortalized
(Passive)
Your Mortal Mark heals you for 10% of the healing it does to other players.

Lifebending
(Passive)
Friendly targets are healed for 1% current health for each of your marks active on them.

Bendlife
(Passive)
You are healed for 1% of all healing you do.

TIMEBENDER

Bend Time *Z*
8sec CD.
You add 2sec to the enemies debuffs.

Contend Physical *X*
30sec CD. 1rune.
Heals you for 25% of all physical damage you take for 10sec.

Contend Magic *C*
30sec CD. 1rune.
Heals you for 25% of all magic damage you take for 10sec.

Vary *v*
1min CD.
You reduce the duration of damage over time and hasten healing over time effects on you and used on you wile active. Durrations reduced by half. Last 5sec.

Blessed Time
(Passive)
All buff durrations last 10% longer on you.

Considered Time
(Passive)
All healing/damage over time is 10% more/less effective.

DEATHBENDER

Reverse Debuff *Z*
10sec. 30yard. 1rune.
Move a debuff active on you to the enemy target.

Knowladge from the Grave *X*
3min CD 10% mana.
If you fall bellow 10% in the next 10sec you are healed for 10% total and current health.

Caped Escape *C*
45secCD 10%mana + 2runes.
When you are effected by a spell for the next 1sec you become invisible for 1sec.

Veild Escape *v*
45secCD 10%mana + 2runes.
When you are effected by a physical attack for the next 5sec you become invisible for 1sec.

Converted Death
(Passive)
When you deal a killing blow you are healed for 50% of the damage.

Heals you for 5% of all damage you deal and take.

GLYPHS

Glyph of Forged Soul
You are healed for 1% of all damage you do and take.

Glyph of Twist Heal
When you are healed your movement speed cannot be lowered bellow normal.
Last 1sec. Cannot occur more than once every 10sec.

Glyph of Fence
Increases the parry chance by 10%

Glyph of Titanic
Reduces the cooldown of all your spells by 1sec.

Glyph of Titan
Reduces the cooldown of your Titan: Titled abilities by 1sec.

Glyph or Glance 
When you are affected by an attack you have a 1% chance to avoid it.

Glyph of Extend Marks
Increases the durration of your Mark effects by 2sec.
But increases their cooldowns by 1sec.

Glyph of Marks
Reduces the cooldown of your Mark abilities by 2sec.
But reduces their durrations by 1sec.

Glyph of Sacraficial Reset
Reduces the cooldown of your Sacraficial Reset by 5min.

Glyph of Pain 
Reduce the cooldown of Pain by 1min.

HYBRID: ASPECT

1spec.
Uses: Spells
Resource: Mana
Wear: Any
Mastery: All stats +@. (Not %age)

TALENTS

T1
Climate: Reign
Causes Weather to slow enemies by 25% for 5sec every 10sec

Climate: Freeze
Causes weather to freeze enemies in place for 4sec every 10sec.

Climate: Rain
Causes weather to increases your movement seed by 10% every 5sec. Last 15sec. 
Stacks 4x.

T2
Aspect Marked: Deminish
Enemies in 10yards of your Aspect Mark deal 10% less damage.

Aspect Marked: Venerable
Enemies in 10yards of your Aspect Mark take 10% more damage.

Aspect Marked: Cost
Enemies in 10yards of your Aspect Mark have 10% less resource.

T3
Marked Aspect: Fatal
Friendly units in 10yards of your Aspect Mark deal 10% more damage.

Marked Aspect: Pride
Friendly units in 10yards of your Aspect Mark have 10% more health.

Marked Aspect: Cost
Friendly units in 10yards of your Aspect Mark have 10% more resource.

T4
Avoidance: Physical
+5% dodge and parry.

Avoidance: Damage
+5% resiliance.

Avoidance: Spell
+5% spell avoid.

T5
Restored: Power
Your Restored restores an extra 1% total mana.

Restored: Share
Shares your Resrored with a friendly player in 15yards.

Restored: Healthy
Your Restored restores an extra 1% total health.

T6
Inscribed Stone: Haste
Your inscribed stone affects your haste.

Inscribed Stone: Mastery
Your inscribed stone affects your mastery.

Inscribed Stone: Crit
Your inscribed stone affects your crit.

T7
Efficient: Carve
Reduces the cooldown of your Carve by 2sec.

Efficient: Cut
Reduces the cooldown of your Curve and Carve by 1sec.

Efficient: Curve 
Reduces the cooldown of your Curve by 2sec.

ABILITIES

Release Death *1*
5% mana. 40yard Range.
Kill the enemy target.
Only usable on targets bellow 5%.

Release Life *2*
20sec CD. 10% mana.
Reduces the healing the enemy target recieves by 15% for 10sec.

Release Dream *3*
15sec CD. 15% mana.
Deals damage to the enemy target for 15% of all healing they recieve for 5sec.

Release Time *4*
Channel 10% mana. 35yard Range.
Deals 150% magic damage every 0.5sec for 2sec. Crits remove your global cooldown for 2sec.
Usable while moving.

Release Magic *5*
5% mana. 40yard Range.
Deals 100% magic damage to the enemy target. Crits cause 50% of that damage as arcane damage over 3sec.

Carve *s1*
10sec CD. 5%mana.
Incapacitate the enemy target for 1sec. No deminish.

Release Aspect *s2*
10sec CD 5% mana.
Deals 150% magic damage every 2sec for 10sec.

Curve *s3*
10sec CD 5% mana.
Interrupt the enemy target for 1sec.
No deminish.

Accelerate *s4*
10sec CD. 10% mana.
Increases your haste by 15% for 10sec.

Zeal *Z*
1minCD. 5%mana.
When you deal damage you have a 10% chance to duplicate it.
Last 30sec.

Inscribed Stone *X*
5min CD 10%mana
Place a stone on the ground that 
Increases your (talent) by 10%. 
Last 5min. 25yard range.

Exact *C*
5minCD 10%mana.
The next spell used against you is mirrored to all enemies between you and enemies.

Aspect Vortex *v*
2minCD 10% mana.
Creates a 5yard radius vortex at your location. If you leave your vortex you are pulled back in. Last 5sec.

Expect *A*
40sec CD.
Dodge the next physical attack used against you.

Suspect *S*
15sec CD.
Slow the enemy target by 10%
every 1sec for 5sec. Stacks 5x.

Fair Weapon *F*
40sec CD.
Parry the next physical attack used against you.

Grave Danger *G*
1min CD. 10% mana.
Mark the enemy target for death. 
Increases all damage they take by 25% for 5sec.

Justified *Q*
1min CD. 10% mana.
Increases your damage by 25% for 10sec.

Weather *W*
1min CD
Changes the climate 10yards around you.
Last 30sec.

Expand Weather *E*
45sec CD 10% mana.
Spread your weather effect to enemy targets in 15yards of effected targets.

Restored *r*
1min CD. 
Restores 1% current and max health and mana every 5sec. 
Last 25sec.

*s~*
1min CD
Places an aspect mark at your location. Can only have 1 active.

ARMOR ASPECT
(Passive)
While wearing all cloth your spell power is increased by 50%.
While wearing all leather your avoidance stats are increased by 5% but your movement speed is reduced by 5%.
While wearing all mail your stamina is increased by 15% but your movement speed is reduced by 10%.
While wearing all plate your armor is increased by 100% but your movement speed is reduced by 15%.

NORMAL: AVATAR

Resource: Mana
Wear: plate
Stats: Strength, Crit, Mastery

SPECS

Holy Knight
Uses: Duel Wield 1h weapons.

Astrial Soldier
Uses: Guns.

Time Crusader
Uses: Twohand Melee.

TALENTS

T1
Bring Night
(Passive)
Enemies within 20 yards of you suffer 1% damage you take.

Bring Day
(Passive)
Friendly players within 20 yards of you are healed for 1% of damage they take.

Bring Time
(Passive)
When you deal or take damage equal to more than 10% of your total health you are healed for 10% of the damage.

T2
Path of the Stars
(Passive)
You take 10% less damage.

Path of the Gods
(Passive)
You deal 10% more damage.

Path of the Titans
(Passive)
You move 10% faster and are 10% less effected by movement speed reducing effects.

T3
Concave Effort *A*
1min CD
Harmful magical effects used on you for 5 seconds are 50% less effective.

Convert Effort *A* 
1min CD
Helpful effects used on players in a 10yards for 5 seconds also effects you.

Convex Effort *A*
1min CD
Harmful magical effects used on you for 5 seconds effect enemies in melee range.

T4
Thrive: Deteriorate
When you deal a critical strike the enemy is slowed by 50% for 5seconds.

Thrive: Degenerate
When you deal a critical strike the enemy recieves 50% less healing for 5seconds.

Thrive: Disintegrate
When you deal a critical strike the enemy takes 5% of all the damage they take for the next 5seconds as magic damage afterward.

T5
Divine Purpose
(Passive)
Your purpose increases the damage the enemy takes by 5%.

Devout Purpose
(Passive)
Your purpose decreases the damage the enemy does by 5%.

Dimensional Purpose
(Passive)
Your purpose decreases the enemy's speed by 5%.

T6
Pursue *E*
20sec CD 20yard range
Charge the target. Increases movement speed by 50% for 1second.

Orbit *E*
25sec CD
For the next 5seconds you float to the furthest enemy in 25 yards every 1 second.

Travel *E*
30sec CD
Jump forward 30 yards.

T7
Fate: Dedication
(Passive)
When you deal a critical strike you restore 1% of your total and current health and mana.

Fate: Miricle
(Passive)
When you deal a critical strike you restore 1% of raid members total health and power.

Fate: Inspire
(Passive)
When you deal a critical strike you restore 5% of raid members current health and power.

ABILITYS

ALL

Purpose Purpose *1*
1sec CD
5% mana.
You purpose on the target effected targets. Causing 50% weapon damage as holy damage and granting your purpose effects the ability to stack 5 times for 5seconds.

Spread Purpose *2*
15% mana.
Spread your purpose to enemies in 15yards of enemies effected by your purpose.

Advance Purpose *3*
8sec CD Melee Range.
Strike an enemy for 125% weapon damage and refreshing your purpose effect on them.
Requires your purpose to be active on the target.

Divine  *4*
Melee Range.
4% mana.
Strike the enemy target for 110% weapon damage.

Draw Lightning *5*
8% mana. 35yard range.
Strike the enemy target for 150% weapon damage as nature damage and enemies within 15yards of them for 20% of that damage and slowing effected targets by 25% for 2seconds.

Exodus *s1*
30sec CD Melee Range
Place Exodus on the enemy target.
If they become further than 10yards away from you, you charge back to them. Last 10seconds.

Exile Soul *s2*
10sec CD 10% mana Melee Range.
Deal 200% weapon damage and causing them to bleed for 110% of that damage over 10seconds.
Requires Exodus to be active on the target.

Shatter Attempt *s3*
15sec CD Melee Range.
Silence the enemies cast preventing them from casting spells from that school of magic for 2seconds.

Replenish Source *s4*
10sec CD 1% total and current mana and hp.
Restore 10% max and current mana.

Spark of Hope *s5*
4min CD 1% mana.
Become immune to all harmful effects for 4seconds.

Merge *Z*
2min CD 5% mana. Melee Range.
Merge with the enemy target causing them to take 50% of the damage you take for 5 seconds instead.

Verge *X*
3min CD0
10% mana. 25yard range.
Send your weapons to attack the enemy target for 10seconds.
Allowing you to attack them as if you were In range.

Converge *C*
2min CD 5% mana.
Spells used against you for the next 10seconds have a 25% chance of being reflected.

Submerge *v*
3minCD 5% mana
Blanket your current location with 10yards of light for 10seconds.
While submerged you are invisible.

Crumble *S*
15sec CD 5% mana. Melee Range.
Strike the enemy for 50% weapon damage plus 50% of that damage and 10% of the total damage and slowing them by 50% for 10seconds.

Revise Intentions *F*
45sec CD Melee Range.
Disarm and silence the enemy target for 4seconds.

Desire Life *r*
1sec CD 5% total and current mana.
Heal yourself for 5% max health and 5% current health.

Tense *T*
30sec CD 5% mana
Phase the target from helpful effects and prevents all action for 1second. (No Diminish)

God's Grasp *G*
1min CD 10yard range.
15% mana.
Your next attack against the target heals you for 100% of the damage and knock them down for 1 second.

Avail *Q*
1min CD 5% mana.
Increases your damage by 50% for 10seconds.

Release Voltage *W*
15% mana
Deal 80% weapon damage to enemies in a 15 yard radius.

Divinity Blessing
(Passive)
Your critical strikes cause you to gain 1% total mana.

Reasured Blessing
(Passive)
When other raid members crit you gain 0.5%.current mana.

Purpose
(Passive)
Your critical strikes effect the enemy with your purpose for 5seconds.

HOLY KNIGHT

Drive: Knight *mb1*
10sec CD 5% mana.
Charge forward 10 yards.
Increases your movement speed by 50% for 4seconds.

Source Blessing: Knight
(Passive)
Your Replenish Source grants 5% extra haste for 5seconds.

Mastery: Renegade: Knight
When you deal a critical strike there is a @% chance that the enemies next ability heals you for @% of the amount of damage or healing done.

ASTRIAL SOLDIER

Drive: Soldier *mb1*
30sec CD 5% mana.
Charge forward 10 yards.
Reduces movement imparing effects by 75% for 4seconds.

Source Blessing: Soldier
(Passive)
Your Replenish Source grants 5% extra mastery for 5seconds.

Mastery: Renegade: Soldier
When you deal a critical strike there is a @% chance that the enemies next ability is @% less effective.

TIME CRUSADER

Drive: Crusader *mb1*
10sec CD  5% mana.
Charge forward 10yards.
Increases health by 10% total and current for 4seconds.

Source Blessing: Crusader
(Passive)
Your Replenish Source grants 5% extra crit for 5seconds.

Mastery: Renegade: Crusader
When you deal a critical strike there is a @% chance that the enemies next ability also causes @% of the damage or healing back on them as magic damage.

GLYPHS

Effort
Reduces the cooldow of your effort spells by 30sec.

Drive
Reduces the cooldown of drive by 5seconds but reduces its distance by 5yards and effect duration by 2seconds.

Hope
Reduce the cooldown of your Spark of Hope by 2min but reduces its durration by 2seconds.

Crumble
Reduces the durration by your Crumble slow effect by 5 seconds but roots the enemy in place for 5seconds before hand.

Renegade
When you apply Renegade there is a @% chance the harmful effect also effects the enemy and helpful effect aslo effects you if no healing or damage is done.

Fate
Your fate effect also heals you for 5% of the damage dealt.

Sureblow
You have 1% extra hit rating and expertise.

Converge
Reduces the cooldown of Converge by 1min but it's duration by 5seconds.

Verge
Increases the range of Verge to 40yards but increases it's cooldown by 1min.