HERO: DARK RANGER

Races: All Elves + Human & Undead
Uses: Bow/Crossbow.
Source: Focus + Combo Points.

Shadow Hunter (dps)
Void Hunter (dos)


SHADOW HUNTER

TALENTS

T1 *s4*
Reload: Vitals
10% focus + (cp)
Increases leeching by (5/10/15/20/25)% for
(10/15/20/25/30)sec.

Reload: Source
10% focus + (cp)
Increases focus regeneration by (5/10/15/20/25)% for
(10/15/20/25/30)sec.

Reload: Swiftness
10% focus + (cp)
Increases movement speed by (2/5/10/15/20)% for
(2/3/6/9/15)sec.

T2 *S*
Dark Ammo: Bones
1.5min CD
When the enemy is crit they are slowed by 60% for 2sec. Last 15sec.

Dark Ammo: Blood
1.5min CD
When the enemy is crit they are incapacitated for 1sec.
Last 15sec

Dark Ammo: Shadow
1.5min CD
When the enemy is crit they are rooted for 2sec.
Last 15sec

T3 *G*
Call of War
1min CD. 5% focus.
Increases your armor by 350% for 15sec.

Call of Battle
1min CD. 5% focus.
Increases your damage by 25% for 15sec.

Call of Fright
1min CD. 5% focus.
You become immune to fear for for 15sec.

T4 *r*
Horror Rally
8% focus + (CP)
When attacked you have a (1/2/3/4/5)% chance to fear the attacker for (1/2/3/4/5) seconds. 
Last 45sec.

Night Rally
8% focus + (CP)
Your critical strikes grant you (2/4/6/8/10)% extra crit chance for 5sec. Last 30sec.

Life Rally
8% focus + (CP)
Attacks against you heal you for (10/25/40/55/70)% of the damage. Last 10sec.

T5 (Passive)
Shadow Lace
Your auto attacks deal an extra 5% over 1sec.

Blood Lace
Your auto attacks have a 25% chance to slow the enemy by 5% for 3sec. (Stacks 5x)

Bone Lace
Your auto attacks increase shadow damage the enemy takes by 15% for 3sec.

T6 (Passive)
Unleashed Shadows
Your critical strikes deal their damage over 10 seconds. (Increases when reapiled)

Lurking Leech 
Your critical strikes heal you for 10% of the damage.

Fuffiled Darkness
Your critical strikes cause 10% more damage.

T7 *X*
Rain: Darkness
45sec CD 10% focus.
It rains around you in 10yards for 15sec. Healing raid memebers within 10yards for 15% of the damage you cause.

Rain: Fire
45sec CD 10% focus.
It rains fire around you in 10yards for 10sec. Dealing 100% of the damage you cause.

Rain: Blood
45sec CD 10% focus.
It rains around you in 10yards for 5sec. Slowing all enemies within 10yards by 50% for 5sec.

ABILITIES
ALL

Dark Cloud *T*
2min CD 5% focus.
Place a Dark Cloud at your location, selience enemies inside for 3sec.

Shadow Storm *Q*
10% focus + (1-5cp)
Increases your shadow damage by (2%/5%/10%/15%/25%) for 1min.

Shadow Volley *W*
25% focus. Chanelled 25yard range.
Deals 150% shadow damage in a 15yard radius at the selected area for 5sec.

Advance *v*
10% focus. 25sec CD.
Jump forward 15yards.

Shadow Snipe *1*
5% focus + (CP) 40yard Range.
Snipe the target for (100/150/175/200/250)% shadow damage.
Increase shadow you do by (5/10/15/20/25)% for 5sec.
Only usable on enemies bellow 20%.
Generates 1 combo point.

Shadow Wound *2*
10% focus + (CP) 35yard. 10sec CD.
Shoot the target for 150% weapon damage and causes them (10/20/30/40/50)% of the damage as shadow damage over 5sec.

Shadow Shock *3*
5%focus. 30yard Range. 15sec CD.
Shock the enemy target for 100% weapon damage and grants you 15% focus whenever you strike them for the next 10sec.
Crit generates 1 combo point.

Shadow Shot *4*
10% focus. 35yard Range.
Shoot the enemy for 110% weapon damage and 50% of that as as shadow damage. 
Crit generates 1 combo point.

Forsaken Ammo *5*
30sec CD
Increases shadow damage done by 10% and crits that generate combo points generate an extra combo point. Last 10sec.

Bloody Shot *s2*
5% focus + (CP)
Shoot the enemy for (100/125/150/175/200)% weapon damage +(10/15/20/25/30)% of that  as shadow damage over 5sec.


Shadow Storm *s1*
5% focus. 25sec CD.
A shadow storm travels forward 20yards dealing 100% weapon damage as shadow damage to everyone in its path.

Shadow Cover *C*
45sec CD.
You take cover under a barrier of shadow for 5sec becoming immune to physical attacks but immovalized.


Mastery: Shame
Increases shadow damage you deal by @%.


VOID HUNTER

TALENTS

T1 *s4*
Reload: Light
10% focus + (cp)
Your attacks heal you for (5/10/15/20/25)% of their damage over (10/15/20/25/30)sec.
Last 20sec.

Reload: Source
10% focus + (cp)
Increases focus regeneration by (5/10/15/20/25)% for
(10/15/20/25/30)sec.

Reload: Shadow
10% focus + (cp)
Your attacks deal an additional (2/5/10/15/20)% damage as shadow damage over (2/3/6/9/15)sec. Last 20sec.

T2 *S*
Dark Ammo
1.5min CD
Your critical strikes cause an additional 10% of their damage over 15sec. Last 35sec.

Dark Armor
1.5min CD
When you are critically hit, you are healed for 50% of the damage.
Last 25sec

Dark Quiver
1.5min CD
Your critical strikes increase your haste by 2% for 15sec. (Stacks 5x)
Last 45sec

T3 *G*
Call of Light
1min CD. 5% focus.
Increases your healing received by 100% for 10sec.

Call of Void
1min CD. 5% focus.
Increases your damage by 25% for 25sec.

Call of Shade
1min CD. 5% focus.
When you are attacked you disappear into stealth for for 1sec. Last 10sec.

T4 *r*
Light Rally
8% focus 2min CD.
When attacked you have a 25% chance to be healed for 30% of the damage. 
Last 45sec.

Void Rally 
8% focus1.5min CD.
Your critical strikes have a 10% chance to cause you to teleport 30yards behind the target. Last 35sec.

Shade Rally
8% focus 2min CD.
Attacks against you deal 70% of the damage to the attacker. Last 10sec.

T5 (Passive)
Shadow Lace
Your auto attacks deal an extra 5% damage over 1sec.

Void Lace
Your auto attacks have a 10% chance silence the enemy for 3sec.

Light Lace
Your auto attacks heal you for 15% of their damage.

T6 (Passive)
Shadow Blindness
Your critical strikes have a 25% chance to disorient the target for 2.5sec.

Lurking Leech 
Your critical strikes heal you for 10% of the damage.

Stormy Shadow
Your critical strikes cause 10% extra damage over 15sec.

T7 *X*
Rain: Light
45sec CD 10% focus.
It rains around you in 10yards for 15sec. Healing raid members within 10yards for 50% of the damage they take.

Rain: Void
45sec CD 10% focus.
It rains void around you in 10yards for 10sec. Dealing 100% weapon damage every 1sec.

Rain: Shade
45sec CD 10% focus.
It rains around you in 10yards for 5sec. Rooting all enemies within for 3sec.

ABILITIES
ALL

Void Cloud *T*
2min CD 5% focus.
Place a Void Cloud at your location, allowing you to teleport to it.

Shade Storm *Q*
10% focus + (1-5cp)
Increases your physical damage by (1%/3%/9%/12%/15%) for 1min.

Shadow Volley *W*
25% focus. Chanelled 25yard range.
Deals 150% shadow damage in a 15yard radius at the selected area for 5sec.

Void Teleport *v*
10% focus. 25sec CD.
Teleport to your Void Cloud.

Shadow Snipe *1*
5% focus + (CP) 40yard Range.
Snipe the target for (100/150/175/200/250)% shadow damage.
Increase shadow you do by (5/10/15/20/25)% for 5sec.
Only usable on enemies bellow 20%.
Generates 1 combo point.

Shadow Wound *2*
10% focus + (CP) 35yard. 10sec CD.
Shoot the target for 150% weapon damage and causes them (10/20/30/40/50)% of the damage as shadow damage over 5sec.

Shadow Shock *3*
5%focus. 30yard Range. 15sec CD.
Shock the enemy target for 100% weapon damage and grants you 15% focus whenever you strike them for the next 10sec.
Crit generates 1 combo point.

Shadow Shot *4*
10% focus. 35yard Range.
Shoot the enemy for 110% weapon damage and 50% of that as as shadow damage. 
Crit generates 1 combo point.

Void Ammo *5*
30sec CD
Causes your attacks to heal you for 15% of their damage. Last 10sec.

Void Shot *s2*
5% focus 45sec CD. 30yard range.
Shoot the enemy with the void, teleporting them to your Void Cloud.


Void Storm *s1*
5% focus. 1min CD. 40yard range.
A void storm travels forward 20yard, teleporting enemies hit to your Void Cloud.

Void Cover *C*
45sec CD.
You take cover under a barrier of void for 5sec becoming immune to harmful magic attacks but immobilized.


Mastery: Void
Your attacks have a @% chance to heal you for @% of their damage.

 

 

NORMAL: TINKER

 

Races: Gnomes & Goblins
Uses: Fist Weapons
Source: Energy + Rage

Mechanic (Tank)

TALENTS

T1 *s4*
Dampen Blows
10% rage. 1min CD.
Reduces damage taken from mellee by 50% for 10sec.

Dampen Blitz
10% rage. 2min CD.
You become immune to loss of control effects for 10sec.

Dampen Spells
10% rage. 1min CD.
Reduces damage taken from spells by 50% for 10sec.

T2 *S*
Strider: Storm Shell
While in your Mechastrider your Storm Shell has no cooldown.

Strider: Fire Bug
While in your Mechastrider your attacks do an extra 10% damage as fire damage.

Strider: Battle Tank
While in your Mechastrider you take 5% less damage.

T3 *G*
Fire Bomb
45sec CD.
Deal 100% weapon damage and 100% of that as fire damage over 10sec. to enemies within 15yards.

Mana Bomb
1.5min CD.
Drains 10% mana from enemies within 40 yards. Restoring it to you as health.

Azorite Bomb
30sec CD.
After you deal a killing blow, it explodes causing 10% weapon damage to enemies within 8yards of it. Last 1min.

T4 *r*
Bullet Turret
30sec CD.
25 energy + 25 rage.
Create a turret that deals 100% weapon damage over 10sec. to the closest enemy within 25yards.
Last 45sec.

Magic Turret
30sec CD.
25 energy + 25 rage.
Create a turret that heals 5% health over 10sec. to the closest raid member within 25yards.
Last 45sec.

Fire Turret
30sec CD.
25 energy + 25 rage.
Create a turret that deals 150% fire damage over 25sec. to the closest enemy within 25yards.
Last 10sec.

T5 (Passive)
Turret Specialization: Stealth
Your turret can attack & heal stealthed enemies & teamates.

Turret Specialization: Double Trouble
Your turret can attack or heal two targets at once.

Turret Specialization: Advantage
Reduces the cooldown of your turret by 5sec, your turret now has 2 charges and you can now have more than one turret active at a time.

T6 (Passive)
Turret Master
Your critical strikes increase the durration of your turret by 2sec.

Strider Master
Your critical strikes increase the durration of your Mechastrider by 3sec.

Stand Your Ground
You take 15% less damage and have 15% more health.

T7 (Passive)
Mechastrider: Webbed
Your Mechastrider can run on water.

Mechastrider: Swift
Increases the movement speed of your Mechastrider by 10%.

Mechastrider: Toughness
Increases your health and stamina by an extra 10% while in your Mechastrider.

ABILITIES

Torch *T*
3min CD 50% energy
Torch the area for 15sec revealing stealthed enemies.

Mechastrider *Q*
2min CD.
Mount your Mechastrider. Increasing your health and stamana by 10% and reducing damage taken by 15%. Last 30sec.

Arm Sweep *W*
50% energy. 10sec CD. 
Deal 100% weapon damage to enemies within 8yards, slowing them by 15% for 5sec. (Only usable while in your Mechastrider)

Stiff Arm *v*
50% energy. 30sec CD.
Stun all enemies in a 20yard cone infront of you for 1sec. (Only usable while in your Mechastrider)

Crush *1*
100% rage.
Deal 3.5% weapon damage for every point of rage you have.
Only usable on enemies bellow 15%. (Only usable while in your Mechastrider)

Rending Swipe *2*
10% rage. 16sec CD.
Rend all enemies within 8 yards, causing them to bleed for 100% weapon damage over 6sec. (Only usable while in your Mechastrider)

Mechanical Sheep *3*
10% rage. 15sec CD. 20yard range.
Send a heat seeking mechanical sheep at the enemy that explodes causing 100% weapon damage to all enemies within 8yards.

Ratchet *4*
50 energy. Melee range.
Deals 50% weapon damage to an enemy target. Generates 8 rage.

Mechanical Rage *5*
30sec CD
Increases the rage you generate by 100% for 10sec. (Only usable while in your Mechastrider)

Mechafist *s2*
20 energy + 20 rage.
Melee range.
Deals 150% waepon damage to the enemy target. Critical strikes intterupt spell casting.

Mega Stomp *s1*
50 rage. 25sec CD.
Stun all enemies in 8yards for 1.5sec. (Only usable while in your Mechastrider)

Storm Shell *C*
45sec CD.
You take cover in your Mechastrider, you take no damage but are unable to attack or move. Last 5sec. (Only usable while in your Mechastrider)


Mastery: System Overload
Deal @% of the damage you take to all attackackers while in your Mechastrider.