HERO: REVEREND


Source: mana and combo points.
Wear: Cloth

SPECS

Pastor (Tank)
Uses 1hand and shield.

Minister (dps)
Uses 2h melee weapon.

Curator (Healer)
1h and shield.

TALENTS

T1
Persuade: Health
When you are healed you heal all raid members in 20yards for 1% of it.

Persuade: Peace
When you are healed you gain 10% stamina and health for 2sec.
Effect stacks 2x.

Persuade: Nimble
When you are healed you gain 5%movement speed for 2sec.
Effect stacks 3x. 

T2 (Passive)
Influance: Liberty
Your critical strikes effect the enemy with your influance for 5sec.
Dealing damage to targets effected by your influence causes friendly players to be healed for 5% of thier damage for 5sec .

Influance: Safty
Your critical strikes effect the enemy with your influance for 5sec.
Dealing damage to targets effected by your influence causes friendly players to reduce damage taken by 5% for 5sec.

Influance: Power 
Your critical strikes effect the enemy with your influance for 5sec.
Dealing damage to targets effected by your influence causes friendly players to deal 5% more damage for 10sec.

T3 (Passive)
Flee: Sprint
When you are criticly striken you gain 25% movement speed for 10sec.

Flee: Pace
When you are criticly striken you gain 10% movement speed for 5sec.
Effect stacks 3x.

Flee: Dash
When you are criticly striken you gain 10% movement speed for 2sec.
Effect stacks 5x.

T4 *A*
Stun Ward
2min CD
The friendly target becomes immune to stun for 4sec.

Silence Ward
2min CD
The friendly target becomes immune  to silence for 4sec.

Root Ward
2min CD
The friendly target becomes immune to root effects for 4sec.

T5
Triump: Survive
When you gain an honor or experience kill you gain 5% total health.

Triump: Conqour
When you gain an honor or experience kill you gain 10% damage for 5sec.

Triump: Strive
When you gain an honor or experience kill you take 10% less damage for 5sec.

T6 *Q*
Prep Rally: Rush
1min CD
Reduces raid members in 20yards cooldowns by 50% for 5sec.

Prep Rally: Dominate
1min CD
Reduces raid members in 20yards cooldowns by 25% for 15sec.

Prep Rally: Pace
1min CD
Reduces raid members in 20yards cooldowns by 10% for 25sec.

T7 *G*
Share Mass: Grace
1min CD
Share your Mass with raid members in 25yards for 10sec.

Share Mass: Goodness
2min CD
Share your Mass with raid members in 50yards for 45sec.

Share Mass: Belief
3min CD.
Buff all raid members with your Mass for 2min.

ABILITIES
ALL

PASTOR

Avail *1*
45sec CD 8%mana.
Increases dodge block and parry by 10% for 10sec.

Angelic Shield *2*
50sec CD. 8%mana + (CP)
Increases your block chance by (5/10/15/20/25)% and absorb (5/10/15/20/25)% of all damage for (5/10/15/20/25)sec.

Angelic Ram *3*
8%mana.
15sec CD
Shield ram all enemies in a 15yard cone infront of you for 210% weapon damage each.

Angelic Strike *4*
8% mana
Deals 150% weapon damage to the enemy and all enemies in 10yards of them. Generates a combo point.

Consume Damage *5*
30sec CD.
You are healed for 25% of all damage you take for 5sec.

Pastor Mass
Passive
Armor increased by 500%.
Stamina increased by 50%.
Dodge chance increased by 10%.
Parry chance increased by 10%.
All spell power concerted to strength.

Pastor Stat
Passive
All spell stats converterted to melee stats.
Increases all threat by 200%.

Mastery: Pastor Gab
Passive
Increases your health by @%.

MINISTER

Endevor *1*
Kill the target.
Only usible on enemies below 5%.

Bloody Blow *2*
Strike the enemy with both weapons for  200% weapon damage each and causing them to bleed for an extra 50% of the damage over 5sec.
Crits generate a combo point.

Rightuous Stun *3*
30sec CD. 10% mana + (CP)
You stun the enemy for (1/2/3/4/5)sec

Forceful Strike*4*
Deal 150% weapon damage with each weapon and increase your attack speed by 50% for 2sec.
Generates a combo point.

Avoid Flee *5*
45sec CD. 20yard range.
If the target becomes further than 20yards they are immobilized for 4sec.

Divine Trace *s1*
20sec CD. 20yard range.
You charge the target.
Increases your movement speed by 50% for 2sec.

Enforce *s2*
Strike with both weapons dealing (100/150/200/250/300)% weapon damage each to the enemy and slowing thier movement speed by 50% for 5sec.

Inquire *s3*
25sec CD. Melee Range
If the target completes a cast in the next 4sec they are silenced for 2sec.

Swiften Strikes *s4
10%. Mana + (CP)
Increases your attack speed by (%) for (sec). (5/10/15/20/25)

Bathe in Blood *E*
Consume your Bloody Blow from your target to increase your damage by 10% for 10sec.
Effect stacks 5x.

Minister Mass
Passive
Armor increased by 250%.
Stamina increased by 25%.
All spell power concerted to strength.

Minster Stat
Passive
All spell stats converted to melee stats.

Administer
Passive
Increases your strength and agility by 10%.

Mastery: Minister Gab
Increases your physical damage by @%.

CURATOR

Observe *1*
10sec CD. 5%mana.
Heals the friendly target for 10% of the damage they take and observe the beneficial effects used on them. Last 10sec.

Reserve *2*
8% mana.
Heals the target effected by your observe for 50% of the healing they recieved from Observe. 
Cits Generate a combo point.

Share Buffs *3*
15sec CD. 15% mana.+ (1-5CP)
You share (1/2/3/4/5) copied buffs to all friendly players in 20yards for 10sec.

Copy Buffs *4*
5sec CD *8%mana.
You copy your Observed beneficial effects. Durration last active time at copy.

Script *s1*
5sec CD. 5% mana.
Increses the friendly targets armor by 25% for 5sec.

Lead Prayer *s2*
10sec CD. 5% mana. + (CP)
Heals all raid members in 20yards for (1/2/3/4/5)% total and current health.

Heal Wound *s3* 
8% mana. 40yard Range.
Removes all bleed effects on the friendly target. 
Sucess triggers 30sec CD.

Curate *s4* 
8% mana. 40yard Range.
Removes all harmful magic effects on the friendly target every second for 1seconds.. 
Sucess triggers 15sec CD.

Copy Healing *5*
You heal yourself for (5/10/15/20/25)% of all healing observed in the last 10seconds.

Share Healing *E*
1minCD.
You share 100% of all healing recieved over the next 10sec split evenly amoungmst raid members in 15yards.

Observe Healing *N*
40yard Range.
Observe all healing done to the target.
Only usible on one target.

Curator Mass
Passive
Armor increased by 5%.
Stamina increased by 5%
All spell stats increased by 5%

Mastery: Curator Gab
Increases your healing by @%.

GLYPH

Share Buffs
Curator
Increase the range of your Share Buffs by 20yards.

Observed
Curator
Causes your copied buffed durrations to start with the time highest observed.

Curate
Curator
Increases the durration of your curate by 1sec.

Armored
Increases your armor by 25%.

Glyph of Stand
When you take fatal damage you survive for 5sec and then die.

Glyph of Gab
Increases mastery by 10%.

HYBRID: PREACHER

1spec.
Resource: mana.
Use: Spells
Wear: Cloth
Healer. 35yard range.
Mastery: Healing done increased by @%.

TALENTS

T1
Orchestrate: Durration
Increases the durration of your Orchestrate by 15sec.

Orchestrate: Optimize
Reduces the mana cost of spells by 100% durring Orchestrate.

Orchestrate: Cooldown
Reduce the cooldown of your Orchestrate by 10sec.

T2
Iconic: View
Iconic can be used on multiple targets but triggers an 8sec cooldown and 15sec durration.

Iconic: Vision
Iconic stacks 5x but triggers an 8sec cooldown and 15sec durration.

Iconic: Truth
Iconic heals it's target for 1% current and total health every 5sec.

T3
Fright: Minus
Reduces the cooldown of fright by 1min.

Fright: In Numbers
Your fright also fears enemies in 10yards of the enemy when applied.

Fright: Plus
Increases the durration of your fright by 5sec.

T4
Holy Waves: Timely
Reduces the cooldown by 15sec.

Holy Waves: Control
Increases the range by 15yards.

Holy Waves: Power
Increases the healing amount by 100%

T5
Expel: Duration
Increases the durration by 5sec.

Expel: Distance
Increases the distance by 5yards.

Expel: Cooldown
Reduces the cooldown by 1min.

T6
Survivor
Increases healing recieved by 10%.

Importance
You are healed for 5% if all healing you do.

Statify
Increases your health and stamina by 5%.

T7
Extra Mastery
Increases your mastery by 5%.

Extra Crit
Increases your crit by 5%.

Extra Haste
Increases your haste by 5%.

ABILITIES

Direct Health *1*
15% mana.
Heal the friendly target for 25% current health.

Example *2*
5% mana.
Heal the friendly target for 5% current health every 2sec for 6sec.

Urgent Surge *3*
2.5sec Cast. 3sec CD 8% mana.
Heals the friendly target for 2% current and total health every 0.5sec for 5sec.

Empowered Heal *4*
4sec Cast. 15% mana.
Heal the friendly target for 250% spell power.

Gain *5*
15% mana.
Heals all friendly units in 25yards for 175% spell power.

Logic *s1*
10sec CD 10% mana.
Increase the healing the friendly target revieves by 5%. Stacks 20x.
Last 15sec.

Existance *s2*
20sec CD. 15% mana.
Heal all friendly units effected by your Example for 5% total and current health every 3sec for 15sec.

Reason *s3*
30sec CD. 10% mana.
Heal the friendly taget for 2% total and current health every 4sec for 20sec.

Orchestrate *s4*
45sec CD 15% mana.
Reduces the mana cost of spells by 50% for 10sec.

Iconic *Z*
5% mana.
Place an Iconic Mark on the friendly target. Healing them for 5% of all healing you do and recieve. Only one target can be effected.

Expel *X*
3min CD. 10% mana.
Enemies who attack you are knocked back 5yards. Last 5sec.

Clean Slate *C*
3min CD 20% mana.
Remove all damage over time effects on yourself.

Vowe *v*
3minCD 15% mana.
You redirect all damage against you to its source for 5sec.

Aware *A*
3min CD. 10% mana.
Increases your avoidance chances by 25% for 10sec.

Transmission *S*
25sec CD 15% mana.
Switch targets movevrment speed effects with that of the target.

Fright *F*
2min CD 10% mana.
Attackers are feared for 4sec.
Last 5sec.

Ungore *G*
20sec CD. 5% mana.
Remove a bleed effect on the friendly target.

Equate *Q*
1min CD 10% mana.
Increases your spell power by 50% for 10sec.

Holy Waves *W*
30sec CD. 15% mana.
Heal friendly units in 15yards around you for 125% spell power every 1sec for 5sec.

Exhilaration *E*
30sec CD. 5% mana.
Increases your mana by 25% for 20sec.

Regulate *r*
10sec CD 5% mana.
Heal yourself for 2% current and total health.

Theory *T*
50sec CD. 10% mana.
Enemies that deal damage to you are disorriented for 4sec. 
Last 10sec.

NORMAL: NECROMANCER


Uses mana and 1 shadow shard.

Wear: cloth

SPECS

Spirit Guide

Shadow Lord

Soul Guide

TALENTS

T1
Guided: Pain
When you are crit you gain 10% movement speed. Stacks 2 times.

Guided: Death
When you kill an enemy you gain 5% movement speed. Stacks 5 times.

Guided: Knowladge
When you crit you gain 2% movement speed. Stacks 10 times.

T2
Look of Pain
When you deal a crit you gain an absorb shield for 25% of the damage.

Look of Death
When you deal a crit you are healed for 20% of the damage.

Look of Knowladge
When you deal a crit or are crit you absorb 5% and are heal for 5% of the damage.

T3
Breathe: Pain
You damage an enemy within 15yards of your enemy target for 25% of the damage you deal.

Breathe: Death
When you deal a killing blow, an enemy within 15yards of the target is dealt 50% of the damage and 100% of the over kill.

Breathe: Knowladge
You reflect 10% of all damage you take.

T4
Trail: Pain
When you are hit by a melee strike you move 15% faster for 5seconds.

Trail: Death
When you are healed you move 15% faster for 5seconds.

Trail: Knowladge
When you are hit by a spell you move 15% faster for 5seconds.

T5
Retwist: Pain
When you deal a critical strike you refresh the durration of your Twist Pain on the target.

Retwist: Death
When you deal a critical strike you refresh the durration of your Twist Death on the target.

Retwist: Knowladge
When you deal a critical strike you refresh the durration of your Twist Knowladge on the target.

T6
Reason: Pain
When you are hit by critical damage you refresh the durration of your Expire Pain.

Reason: Death
When you are hit by critical damage you refresh the durration of your Expire Death.

Reason: Knowladge
When you are hit by critical damage you refresh the durration of your Expire Magic.

T7
Skeleton Warrior *G*
Summon a skeleton warrior that deals 15% of the damage you do to the target as physical damage.

Skeleton Wizzard *G*
Summon a skeleton wizard that deals 15% of the damage you do  the target as magic damage.

Skeleton Witch *G*
Summon a skeleton witch that heals you for 5% of the damage you do to the target.

ABILITYS
ALL

Inevitable Fate *1*
10sec CD 5% mana.
Deal damage equal to 5% of the enemys total and 50% current health. Only works on enemies bellow 15% health.

Spead Fate *2*
15sec CD 10% mana + Shard
Spread fate to enemy targets in 15yards of effected targets.

Cast Fate *3*
2sec Cast. 10% mana + Shard.
Deals 250% spell damage to the enemy and 50% of that damage over 10sec.

Decide Fate *4*
5sec CD 5% mana.
Deal 200% spell damage to the enemy.
Crit Generates Shard.

Twist of Pain *s1*
30sec CD 5% mana. 40yard Range.
Reduces the physical damage the target does by 25% for 5seconds.

Emphisize Fate *s2*
10sec CD 10% mana + Shard. 40yard range.
Deals 75% arcane 75% shadow damage over 5sec and 50% of that as spell damage over 5sec afterwards.

Twist of Knowladge *s3*
30sec CD 5% mana. 40yard Range.
Reduces the magic damage the target does by 25% for 5seconds.

Twist Resource *s4*
30sec CD 5%mana.
Increases your mana pool and mana regeneration by 100% for 10seconds.

Aspire Shadows *Q*
1min CD
Increases your damage by 50% and causes 50% of the damage you do as shadow damage for 10seconds.

Forge Shadows *W*
20sec CD 10% mana.
Deals magic damage to enemies effected by your Shadow Soak for 5% of thier total and current health.

Cring *F*
45sec CD 5% mana 40yard range.
Silence the target for 4seconds. If they attempt to cast for 1second after they are interrupted for 1second.

Shadow Soak *S*
10sec CD 5% mana. 35yard Range.
Slow the enemy by 50% for 5seconds.

Remain *r*
15% mana.
Restore 2% total and current health and mana.

Shadow Flood *E*
5sec CD 5% mana 35yard Range.
Spread your Shadow Soak to enemies in a 15yard range of effected enemies and refreshing it's duration.

Expire *Z*
10sec CD 5% mana.
You become invisible for 2 seconds.

Expire Pain *X*
2min CD 5% mana.
You take 50% less physical damage for 5seconds.

Expire Knowladge *C*
2min CD 5% mana.
You take 50%less magic damage for 5sec.

Expire Death *v*
3min CD 5% mana.
You take 50% less damage for 5seconds.

Draft
(Passive)
Increases haste by 10% for 5sec when stuck by magic damage.

Gust
(Passive)
Increases stamina by 10% for 5sec when you take critical damage.

Gale
(Passive)
Increases health by 10% for 5sec when you crit.

SPIRIT GUIDE

Mastery: Guide Spirit
You have a @% chance to fear the attacker for @sec when struck by spells.

SHADOW LORD

Mastery: Guide Shadow
Increases shadow damage done by @%.

SOUL GUIDE

Mastery: Guide Soul
You have a @% chance to fear the attacker for @sec when struck by magic damage.

GLYPHS

Glyph of Remain
Increases total and current health restoration by 1%.

Glyph of Expire 
Increases the durration of your expire by 1sec and when you are criticly hit you refresh its durration.