Space Time (Game)
A - Jump / Juke (Hold + flick LS directionally)
X - Special Ability / Reload (Hold)
B - Crouch (Press) / Prone (Hold)
Y - Swap Weapons / Special Grapple (Grappled)
LB - Special Grenade *2 charges* / Defend (Grappled)
LT - Scope (Hold) / Toss (Grappled)
RB - Special AOE / Trip (Grappled)
RT - Shoot / Stab / Kick / Tackle (Grappled)
LS - Move / Sprint (Hold)
RS - Aim / Gun Melee (Press) Shoulder Check (Press, Sprinting) / Attempt to Grapple (Hold)
Charge forward 20yards, knocking down enemies in your path for 0.5sec.
Grenade: Hammer Bomb
Explodes stunning all enemies in 15 yards for 2sec.
Knock down enemies in a 8yard cone in front of you for 0.5sec.
Impale the enemy with a spear, dealing 500% knife damage, slowing their movement speed by 75% for 2sec.
Tackle Passive: Slack
When you are tackled you take 50% less damage for 3sec.
Dive forward 30yards.
Grenade: Shrapnel Bomb
Explodes dealing 1in 15 yards.
Root enemies in a 8yard cone in front of you for 2.5sec.
Break the enemies will, taking control of their grapple on you.
Tackle Passive: Embrace
When you tackle an enemy you deal 75% more damage for 1.5ec.
You become invisible for 3sec.
Grenade: Glaive Toss
Throw a glaive forward 35yards that then returns to you, dealing 250% knife damage to enemies when they are hit.
Jump to every enemy within 25yards dealing 350% knife damage, ending at the furthest opponent, slow down all enemies hit by 50% for 2.5sec.
Grappled: Cheap Shot
Stun the enemy for 2 sec.
Tackle Passive: Vanish
When you are tackled you become invisible for 2sec.
You leap to the nearest enemy within 30yards.
Bounces to enemies within 25yards, ending on the furthest opponent, stunning them for 1.5sec.
Dive forward 10yards. Slowing all enemies in your path by 50% for 3sec.
Slow the enemy by 50% for 5sec.
Tackle Passive: Avoidance
When you tackle an enemy you dodge melee attacks and grapples for 2sec.
You stride forward 20yards, knocking back enemies struck 10yards.
Grenade: Crusader Bomb
Explodes, disorienting enemies within 25yards for 2sec.
AOE: Holy Stomp
Stomp the ground around you, knocking down enemies in 10yards for 1sec.
Overrun the enemy knocking them down for 0.5sec and charging forward 10yards.
Tackle Passive: Holy Guard
When you are tackled you are healed for 20% of your health.
Blink forward 5yards.
Grenade: Magic Bomb
Explodes, incapacitating all enemies within 25yards for 1sec.
Implode, dealing 500% knife damage to all enemies within 25yards and 500% knife damage yourself.
Burn the enemy, dealing 250% knife damage and increasing the damage they take by 50% for 3sec.
Tackle Passive: Escape
You have a 50% chance to not be effected by a tackle.
Blink backward 10yards.
Grenade: Curse Bomb
Explodes, dealing 150% knife damage over 5sec to all enemies in 25yards.
AOE: Spread Curse
Spread the curse to unaffected enemies within 25yards of effected enemies.
Grappled: Grave Stone
Transfer all damage you take to the effected enemy for 1.5sec.
Tackle Passive: Payback
When you are tackled, the attacker is effected by your curse bomb effect.
Ability: Divine Run
Increases your sprint speed by 70% for 7sec.
Grenade: Prayer Bomb
Explodes, healing all friendly players within 40yards for 25% health over 6sec.
AOE: Renewing Prayer
Renews the duration of your prayer bomb on effected players.
Reduce the damage you take by 50% for 10sec.
Tackle Passive: Elaborate
When you are tackled, you also tackle the attacker.
Blink to the closest friendly player within 30yards, then back to your previous location 5sec later.
Grenade: Nature Bomb
Explodes, healing friendly players in 50yards for 50% health and rooting enemies within 50yards for 2sec.
AOE: Spirit Call
Prevent friendly players within 50yards from taking any damage for 1.5sec.
Prevents you from taking any damage for 1.5sec.
When you are tackled you become immune to all effects for 2.5sec.
Sniper (8clip) *1 head, 2 body*
Carbine (18clip) *2 head, 5 body*
Assault Rifle (35clip) *10 head, 20 body*
Shotgun (12clip) *3 head, 5 body*
Pistol (15clip) [movement speed +8%] *6 head, 9 body*
Knife [movement speed +15%] *7 stabs to kill*
Stuns blur vision and prevent action.
Disorients blur vision and slow aiming.
Incapacitate prevents shooting, attacking or using abilities.
When you tackle an enemy they are knocked down for 0.5sec and you crouch. Tackle has a 15sec CD.
Toss throws the enemy to the ground, knocking them down for 0.5sec.
Toss has a 15sec CD.
Trip knocks down the enemy fir 0.5sec.
Trip has a 15sec CD.
Gun Melee deals 125% knife damage.
Gun Melee has a 1.5sec CD.
Using Gun Melee with a knife causes 250% knife damage.
Shoulder check deals 150% knife damage and knocks the enemy down for 0.5sec.
Shoulder check has a 3sec CD.
When you prone you move 85% slower and take 25% more damage.
When you are crouched you take 15% less damage and move 50% slower.
Sprint increases movement speed by 100% for 4sec.
Sprint has a 4sec CD after exiting a sprint.
Being effected by a slow, disorient, incapacitate or stun causes you to stop sprinting.
While sprinting you can only shoulder check or attempt to grapple.
You can attempt to grapple while sprinting, crouched or walking, but not while proned.
Grapples can only hold an enemy for 1.5sec.
Attempt to Grapple has a 2.5sec CD.
There is no gear.
All health pools are created equal.
CTF, Base Control, Hold Object and Kill Count game modes on small maps.
Realistic blood vision head damage, aiming arm damage, movement leg damage.
There is no radar but teammates are highlighted with an outline through walls.
Your 5 cooldowns are displayed as icons with a timer.